Real information about Unreal Engine 3

Sunday, January 27, 2013

Mouse Picking

This information is about how to get the objects a user pick in a scene.There are two ways provided by UE3 to get the picked objects: Hit Proxy and ray tracing. Hit Proxy works like OpenGL's selection mode. It is accurate but more expensive. Ray tracing is not that accurate because the collision shapes of objects may be not identical to their graphical shapes. However, you need a source code license...
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